Dec 20, 2020 · The components for storing and accessing data are Entity, Data Access Object (DAO) and Database. The first, Entity, represents a persistent class and thus a database table. DAOs manage the access to Entities and take care of the mapping between in-memory objects and table rows.
Known Issues in 2020.1.0a22. 2D: Fix Unity crashes when selecting SpriteRenderer with tiling enabled in SceneView Fixed in 2020.1.0a23. Ads: Verified and default Ads package for 2019.3 should be 3.3.x instead of 2.0.8