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How can we constrain the teleport destination? Setting up a NavMesh. Projecting to the NavMesh. A brief refactor. UNavigationSystemV1::GetCurrent - Unreal Engine UNavigationSystemV1::ProjectPointToNavigation - Unreal Engine UNavigationSystemV1::ProjectPointToNavigation - Unreal Engine

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I think I have to replace the VRCharacter.ccp and the VRCharacter.h in VS with an updated UE.4.22 syntax regarding #include "AI / Navigation / NavigationSystem.h" and bool bOnNavMesh = GetWorld -> GetNavigationSystem -> ProjectPointToNavigation (HitResult.Location, NavLocation, TeleportProjectionExtent);

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May 12, 2019 · Thank you for the effort. I am new to the forums and must first orient myself. Now a few mistakes have been added.

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Welcome to the new Unreal Engine 4 Documentation site! We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready

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